Post by COFFEE BEAN on Jan 17, 2013 17:04:12 GMT -5
Powers
Before on BattleBorn we never really experimented with powers, but with the new site we decided why not. So below is our run-down on everything power related.
Enjoy reading. ^_^
[/b]Enjoy reading. ^_^
Storm-Bringers
The power of storm-bringers are in their very names. However the storm-bringers are largely different to the others; in which they have little/to no control over their powers. Their abilities to bring all natural disasters together are linked to their emotions and what they are feeling. From a young age storm-bringers are taught not to show emotion or feeling. In this way they can prevent earthquakes and floods from destroying the world. If controlled and targeted correctly; storm-bringers can summon a particular disaster. But it usually involves doing the one thing that is against their being. So for example;
Anger=Storm— thunder— lightning— earthquake.
Sadness=Light rain— heavy rain— flooding.
Fear=Wind— hurricane— tornado.
Jealousy=Hail— snow— blizzard.
Happiness=Sunshine— heat wave— fires.
Surprise=Dangerous Surf— large waves— tsunami.
If one emotion is exaggerated to a point it can be catastrophic. Too much happiness or contentment can resolve in a heat wave. Too much anger can resolve in earthquakes, a shock or surprise can shadow a coast with a tsunami, Sadness can flood a city. And fear can extinguish houses with tornadoes and hurricanes. It is for this very reason that storm-bringers from a young age are taught not to show emotion. ever. But when these rules are breached; they usually appear on the news. Storm-Bringer powers can only be inheritated from parents, their genes are ancient and date back to the days of the gods. And are nearly always pale in color.
Anger=Storm— thunder— lightning— earthquake.
Sadness=Light rain— heavy rain— flooding.
Fear=Wind— hurricane— tornado.
Jealousy=Hail— snow— blizzard.
Happiness=Sunshine— heat wave— fires.
Surprise=Dangerous Surf— large waves— tsunami.
If one emotion is exaggerated to a point it can be catastrophic. Too much happiness or contentment can resolve in a heat wave. Too much anger can resolve in earthquakes, a shock or surprise can shadow a coast with a tsunami, Sadness can flood a city. And fear can extinguish houses with tornadoes and hurricanes. It is for this very reason that storm-bringers from a young age are taught not to show emotion. ever. But when these rules are breached; they usually appear on the news. Storm-Bringer powers can only be inheritated from parents, their genes are ancient and date back to the days of the gods. And are nearly always pale in color.
Phallics
Phallics are nature wolves, they harbor the power to control all livings things in nature. Whether it be the growth of nature or the revival or it. Phallics and Storm-Bringers are ancient enemies that don't get along, Storm-Bringers destroy nature sometimes purposely, sometimes accidently. But always the Phallics clean-up their messes. Young Phallics can do little to manipulate nature; depending on the experience of their parents they will be lucky enough to make a shoot grow. But with practice they may be able to harbor such power as the manipulation of vines and trees. Phallics are rather solitary wolves but when they are together it is only ever a pack of Phallics they never consult with other wolves whether it be storm-bringers (which is a big no-no) or Equites. They stick with their own kind.
Equites
Equites have the ability to heal those around them, sometimes by accident and without purpose. An equite wolf is usually born with their power and rarely have any control over it. With enough experience a wolf can aim their power at any wolf or animal and essential heal their illness or disease whether it be mental or physical. But usually only Victors have this capability. Not only that but a well experienced wolf can inflict pain to other wolves. Physically and mentally. They can plant images in the enemies head and even cause hallucinations. They can also send pain into particular areas; bones, muscles. They even have the ability to cripple their victims. Many Equites are followers of Bellum, the god in which created them. Equites were nearly extinguished hundreds of years ago, when a bounty was put on their heads by the Storm-Bringers. Nearly 90% of the species was wiped out making Equites incredibly rare.
Levels of Powers
For each wolf they will grow in experience, and with time will master all forms of their powers. Below is the levels in which all young pups will have to pass through before becoming victors. To reach this level you must post a number of times.
LEVEL 1 — Novice (0—15 posts)[/size]
Novice Storm-Bringers — Will experience little to no headaches. From the minute they are born they will have immediate control over the weather, and from the moment they are born they are taught of the Storm-Bringer's ways in which no wolf shall show emotion.
Novice Phallics — Phallics do not recieve their powers until they are a year old, they will experience severe migraines when trying to control their powers. In some cases my even faint when they first begin to use their powers. At this stage Phallics will only be capable of making shoots of grass and leaves grow.
Novice Equites — Equites do not recieve their powers until they are a year old, they will experience much the same as the Phallics severe headaches and mirgraines, unconciecous. However for the Equites it can be slightly more severe. Sometimes when first learning, a young novice may found that their immune system will faulter and they will become more sepitable to dieases and some cases even die. In the first stage of training, Equites will first learn how to heal illness. This can be a very tireing task.
LEVEL 2 — Apprentice (15— 30 posts)
Apprentice Storm-Bringers— By this stage, most storm-bringers have control over their emotions and any headaches that they experienced early on will be distinguished altogether. They will be rather obedient and many will fear ever breaking the rules of the storm-bringers.
Apprentice Phallics— Will found that their headaches will be diminishing. They will have likely aced the growth of small plants and will be likely to make a tree grow, with a slight headache as a consequence. They will also have the control of vines and branches.
Apprentice Equites— Will still be suffering from headaches, but their fainting episodes are very likely to have seized. Equites should be capable of healing most injuries and illnesses. Many will stop their learning here, but some continue and attempt to learn how to inflict pain to others. However this can cause severe health problems to an young apprentice Equite so many don't venture further, but there are the few.
LEVEL 3 — Expert (30— 70 posts)
Expert Storm-Bringers— At this stage, many Storm-Bringers will begin to experiment with their powers. Usually rebelling against the laws Storm-Bringers. They will use memories to bring emotion to the surface, and experiment with each one, wanting to see just how far they can go until nature crumbles.
Expert Phallics— Phallics at this stage have advanced rapidally. They can now control the growth of any plant or tree, they have complete control of vines and can manipulate them to do whatever they desire.
Expert Equites— At this stage some Equites will have chosen to continue to their training. Now they practice they art of inflicting pain. Which can be a very dangerous task, as with the wrong thought it can turn horribly wrong. And they can accidently harm themselves. Many Expert Equites don't live to see another day, as so many make a wrong move.
LEVEL 4 — GrandMaster (70— 100 posts)
GrandMaster Storm-Bringers— A Grandmaster Storm-Bringer, now has complete control of their connection with weather. They can call upon it in a fight and with the right about of thought and emotion they can target a particular wolf or animal. By this stage a Master Storm-Bringer is a path you don't want to cross.
GrandMaster Phallics— GrandMaster Phallics have complete control over nature at this stage. They are capable of manipulating all plant life, and healing all the vegetation around. In a pack of Phallics, a Grandmaster usually becomes the mentor for many of their young students. While many believe that a GrandMaster Phallic has useless powers they would be mistaken. In any fight, nature is on their side.
GrandMaster Equites— Finally for a Grandmaster Equite they can farewell all headaches. However not very many reach to see the rank of GrandMaster. But those who do, will find their harbor emense power. They can manipulate the mind, plant images (unpleasant ones), cripple their victims by snapping their bones. Overall a Grandmaster Equite is completely intuned with the body, capable of controlling any part of it; whether it phyiscal or mental.
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